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Thread Statistics | Show CCP posts - 11 post(s) |

Larkonis Trassler
Genos Occidere HYDRA RELOADED
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Posted - 2010.03.30 15:09:00 -
[1]
Revisions to drop loot tables and ore distribution are great but I'm somewhat concerned about the changes to T2 insurance. What with the finite supply of moongold if you make T2 ships cheaper to lose you will see more people flying them, driving up prices which then adjust insurance payouts etc thus potentially leading to spiralling costs all over the place.
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Larkonis Trassler
Genos Occidere HYDRA RELOADED
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Posted - 2010.03.30 15:30:00 -
[2]
Originally by: CCP Chronotis
Originally by: Larkonis Trassler Revisions to drop loot tables and ore distribution are great but I'm somewhat concerned about the changes to T2 insurance. What with the finite supply of moongold if you make T2 ships cheaper to lose you will see more people flying them, driving up prices which then adjust insurance payouts etc thus potentially leading to spiralling costs all over the place.
The valuations are clamped to always payout a fraction of the market value of the materials used to manufacture the ships in the case of Tech 2. Yes if the value of those materials increases so does the cost of building the ship and it's market price and the relative insurance payout. The same is true of all ships hence why its called dynamic insurance :).
True but with the likes of T1 and T3 ships you can easily mine more rocks/shoot more drones/do whatever wormhole people do to keep prices down and or competitive. You can't simply mine more moons. While it may act as a conflict driver for some of the mid cost moonmins (not that there are many of those anymore) are you not slightly concerned about a return to the pre Dominion Moonopolies (hey, that's pretty catchy)?
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Larkonis Trassler
Genos Occidere HYDRA RELOADED
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Posted - 2010.03.30 15:54:00 -
[3]
Originally by: CCP Chronotis
it is a doomsday scenario and wont happen tbh but yes we were aware of what increased payout entails with ship use.
Quoting, saving and bookmarking for future reference.
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Larkonis Trassler
Genos Occidere HYDRA RELOADED
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Posted - 2010.03.30 16:25:00 -
[4]
Originally by: LHA Tarawa
Originally by: Kerfira The basic T1 loot from mission running should not be replaced by anything. Mission running is way too profitable as it is, and the loot is a relative minor part of the total rewards.
They said they are replacing them with scrap metal and more tags. Scrap metal pretty much is nothing as it takes a freighter load full to refine into much of anything. Most salvagers just jettison the scrap metal to make more space in the hold and I assume mission looters are just going to leave the scrap in the wreck to despawn.
Tags have value only in thier rarity. In my neck of the woods, far more people rat in Hemitar than Metro, so the electrim and paladium angel tags trade at 60K while the brass and silver from Metro trade at 2 million. This despite the electrum and palladium being for higher level data center agents so give larger faction bumps.
If there is a significant increase in tag drops... like 1 or 2 more per mission, you double the current supply. I have to assume that will CRUSH prices. So, instead of 100 meta 0 drops let's say I get 1 tag. I think that would cause the price of that tag to fall pretty drastically. If it is 1 tag per 10 removed meta 0, then forget about it. People will be leaving the tags behind like they now leave scrap and cap booster charges.
In short, they pretty much are replacing the meta 0 with nothing.
Meta 0 drops hurt the mineral and T1 manufacturing market far more than they benefit the individual miner. Considering the fact that T1 Meta 0 drops make up a tiny fraction of mission income even if what it's being replaced with is worth absolutely nothing you're hardly out of pocket much.
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Larkonis Trassler
Genos Occidere HYDRA RELOADED
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Posted - 2010.03.30 16:59:00 -
[5]
Originally by: Camios
Originally by: dischordia
I think a lot of people fail to see what EvE and other MMO's are ... They are games you play with OTHER PEOPLE not solo, therefore there _SHOULD_ always be people out there to work with. Be it mining ops, Pvp, Mission running, industry, exploration etc etc the list goes on.
So if you have to work as a team to get your stuff from the source to the end, well then do it, you have a team who work in highsec to get the easy stuff and then a team in low/null sec getting other things you need and you all work for the greater good. But alas people just want to sit and afk most of the time.
You don't understand. Of course people in 0.0 now do their teamwork and live there, make a lot of money with high end minerals, with highend moons, with complex and ratting and so on, so they are happy and rich (thanks dominion). But there is not point in producing stuff in 0.0, and I think it should be better to have more industry in 0.0, that is make it profitable, that is increase somewhat the availability of lowend minerals without forcing people to mine it, because it is stupid to mine veldspar when you can mine arkonor.
You don't have to mine veldspar if you don't want to. Getting trit to 0.0 is as easy as compressing some minerals (either raw or via rorqual or bang out a load of passive targetters or whatever the cool kids are using these days) loading it into a JF and Robert is your mother's brother.
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